Niels Uiterwijk

Body & Brain: The Pharaoh's Call

Language: C++
Engine: Custom
Platforms: Nintendo DS

Take control of a young teenager traveling through time, solving puzzles with knowledge about the past, and find your way back home!


I was hired by Soepel Games (no longer existing) to finish the game and guide it through LOT check. Together with an artist and game designer I implemented the missing gameplay puzzles and added the final 3d models.

Some areas of the game did not at 60 fps, and I identified issues with either game code, or to high poly models, and fixed those, to have the game run at 60 fps in all areas. Then finally I guided the game through LOT check.