Niels Uiterwijk



Terraria on iOS, Android, ¬†Windows Phone and 3DS. The project started september 2012 and I worked on as the lead programmer till september 2015. The team was sized for 5 programmers. I briefly worked on the PS3 version of Terraria, and did most of the platform¬†work related to iOS and android. This mostly entails rendering, […]

Visual Studio C++ Compiler warnings as errors

At my day job I work for Codeglue on the porting for Terraria to mobile. We have an internal PC build where we develop most features on, and test it regularly on the current supported platforms: Android, iOs, Amazon (Kindle, Fire TV and Fire Phone) and Windows Phone. One thing we noticed is that certain […]